After getting the main shapes of the sculpt blocked, I went back in and sculpted some more definitions on the bone structure, and also the muscles. People that are quite skinny tend to have the outline of the muscles more visible, even if they are not big in size. For this, I mainly used the clay tubes brush pared with the damstandard oe.
When I was happy with the outcome, I polished everything and start working on a higher subdivision on the smaller details.
For this character, I have also bought a high-definition scan from the 3dscanstore in order to project the skin pore information. Considering that I need to do the scars for the wings, I went in and projected the skin pore information at this stage.
After making the scars, using a multitude of brushes, I imported the cape from Marvelous and started working on the other objects, such as the bracelets and shoes.