At this stage, I focused more on trying to get the likeness of the sculpt closer to the concept, adding more details and doing the adjustments that my tutors suggested, such as making the hands and wrist bigger.
For the shoes, I went in 3ds max to get the base shape and then creased it and subdivided it in Zbrush.
For the smaller details, I just masked the area onto a duplicate, gave them a new polygroup, zremeshed them and then gave them thickness.
For the bandages, I used the slice tool on a duplicate of the body and then added thickness to them.
For the pouch. I mostly used Zmodeller, which allowed to have a low poly version of it as well.






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