Thursday, 13 April 2023

Finalising the sculpt for Streetfighter

 After the sculpt was done it was time to do the final touches. I did a few more adjustments to the muscles of the arms and forearms and also the hands after some feedback from my tutors. I have also made sure that the objects were nicely overlapping, with no gaps between them.  For the skin pore information, I bought a scan from the 3dscanstore, and using Zwrap, I wrapped it around my sculpted model, which ended up having a very nice and clean result.



What I have noticed with Zwrap is that the fewer points you have, the better the result might be, minimising the possible stretching of the model.


What I have tried to do is to give my sculpt as much detail as I could, so that when it comes to texturing, I will have everything baked onto the normal map, and also on the cavity map, considering I will be baking in Marmoset Toolbag. 

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