Saturday, 22 April 2023

Starting the retop for the streetfighter

 The retop for the streetfighter is quite complicated. There are a lot of overlapping objects, and I want to retop everything into one single object as much as I can. 

Considering the deformation loops, I would say I already have quite a good picture of how and where they should be.


I decided to make the bra underneath the same mesh as the body. The way I approached this was by retoping the entire body underneath, cunting in the bra and extruding it, in order to retain the topology. I tried doing it by hand first, drawing the polygons by hand, but then I got that idea, and I realised it would spare me a lot of tedious work.




That's the same way I will approach the bandages. The topology on the bands is very important, and I do want to have everything as one mesh because that is an area that moves a lot, and I definitely don't wanna risk anything clipping.



No comments:

Post a Comment

Texturing the Angel

 Since the Angel's character doesn't have that many clothing pieces or accessories, I had more time to focus on the skin and getting...