Importing the project into Unreal was not an easy task. I had so many assets, the majority duplicates, to which I had to assign materials individually, and also rename them accordingly, which took forever. This is the consequence of me not using Unreal as much as I should have done during the process. It just doesn't make sense for me to have so many duplicates as static meshes.
As for the lighting, I have tried to keep it simple, while also utilizing it to showcase my assets. I have stayed true to my initial idea, of having the time of day be the golden hour, in order to furthermore emphasize the mood and atmosphere of the environment.
I also added the decals that I have previously made, which ended up looking very believable, the footprints blending in with the snow beautifully.
Looking back at the project, I am convinced that there are lots of things that I should have done differently, having mistakes popping into my eye straight away while looking at the final screenshots, such as the seams on the rooftop and also the texel density, having parts of some objects with lower resolutions. On top of that, I should have made the rooftop a double-sided material, the texture disappearing when viewed from certain angles.
Even with that being said, I do like the overall image of the project, and I think it reflects quite well my initial vision regarding it. One particular thing that stands out to me is my improvement regarding the texturing, which can be clearly seen while looking at the crosses. The designer made textures ended up looking a bit repetitive though, but I am still happy that I managed to do them having so little experience with the software. The wood details ended up being too small, and I think that makes the material a bit hard to read.
After further feedback from my professor Katarina, it has been pointed out the very simple geometry that has been used on the house, which unfortunately breaks the immersion, and now I can not unsee it. Even the smaller objects such as the wood planks should have had some type of imperfections, dents, etc...
Working on this project has been a very valuable learning experience, and I will be keeping in mind all the flaws that have been pointed out while working on my next projects.