Thursday, 27 January 2022

Sculpting the Husky

 Now that I had the base done it was time for the sculpting. After looking at some more references I have started to shape things around more, starting with the move tool and then moving on to the standard btush.







I did the head first, carefully shaping the features so that it would resemble a Husky. One of the particular areas that I had to be careful of was the muzzle since Huskys have a very distinct shape face. For the smaller features like the mouth and the eyes, I have used Dam Standard so that I would get these nice changes of angle on the surface.

After getting that done it was time to think about how I would approach the fur. After some research, I decided to model bigger chunks of hair, so that they would imply volume and thickness to the hair. Something similar to how the artist that made the model for Dogmeat in Fallout 4 approached it. 



While doing this I also had some anatomy pictures on the side, constantly changing the form so that the dog would look as real as I could make it.


At this stage I have also decided to add the saddle, since the chunks of hair were going to be affected by its presence, and also I wanted to have a clean surface on its back so that when I extracted the topology for the cloth on its back, I would get a smooth result. 




The leather strips were quite easy to make. I used the method that Katarina showed us in class, which is using the Topology brush.

No comments:

Post a Comment

Texturing the Angel

 Since the Angel's character doesn't have that many clothing pieces or accessories, I had more time to focus on the skin and getting...