After deciding which iteration I was going to use for my final design, I started looking into ways that I could fill in the gaps. After some searching, I ended up choosing these pictures as an inspiration for the body. I wanted something scary looking, and with the already very pale skin, I thought that making the creature very skinny would be a great design choice.
I have decided to give it a bird-looking face, with a beak. Having appropriate shape language was also very important to me, so I kept the sharp triangle shapes visible throughout the entire design. I also decided to utilize some curved shapes, making the character feel more aerodynamic and agile with the movements.


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