After some further feedback that I have gotten from my professor Will and also from guests that we had from the industry at university, I made quite some changes to the model.
First was fixing the posture, and polishing the features of each body part, so that it would be more anatomically accurate, and also tunning down the sharp features of the muscles, so that they would look more natural, and also for better results once I reach the marvelous designer stage, considering that the clothing will be simulated on top of the existing forms.
At this stage, I also decided to settle on the exact concept that I wanted to make since I needed to start working on the clothing. After some thought, I decided that there was a particular concept that struck my attention from my initial mood board and that was the Villain Character Concept made by Helena Lucca Schulin. I reached out to the artist and asked for permission to use the concept for my project, and thankfully she accepted.

Generally, I will be sticking to the concept, but I will be adding some stuff and changing a few things to make him look more like a captain. After this was settled, I needed to make a plan for the clothing. What will I be making in Marvelous, and what will I be sculpting? One thing that I kept hearing from most of the guests we had is that Marvelous is heavily used in the industry, so this is definitely a software that I need to learn how to use properly. I do have a bit of knowledge about it, having used it to do the drapery for my Jacket project. The way how things work in Marvelous is that you are sewing stuff on top of each other, in the order that they are layered in. So, I decided that I was going to make the pants and coat in, Marvelous, making the underneath shirt, vest, and scarf in Zbrush. In order to be moving to the next stage, I have to get a few things done in Zbrush first, such as the shoes underneath the pants, the vest etc...
Having picked the general concept, I went in and made some more changes to the face, because he looked way too much like a model, and not so much like a villain. Also, I did want to make him look more like the man in the concept. To achieve this I made his top lip thinner, lowered and angled the eyebrows, and changed the nose shape, and also the angle of the eyes.
For now, I will be stopping working on the face, and I will revisit it once I get a base for the clothing. Regarding the body, I will stop working on it altogether, since it will end up being covered completely and considering I already have a pretty good base.
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