Thursday, 24 November 2022

Making the clothes in Marvelous Designer

 After I was happy with the base I made in Zbrush, it was time to move to Marvelous designer. The pants were relatively easy to make. I followed a pattern that I saw online, simplifying it substantially so that I would avoid potential errors after importing the mesh into Zbrush. 



After I simulated it, I made some further adjustments to the lengths of the pattern in the 2d viewport, so that the pants would resemble more the concept that I was working of. I will be adding some more details in Zbrush, such as the pockets and the sewing. I will also add some additional folds as well.


The coat was easier to make than I thought. I took inspiration from the pattern I used for the shirt previously in my exercise, and of course, made some changes to it to reach the desired result. As before, the most difficult part was sewing the sleeves, but I thankfully managed it. Since the coat in the concept is made up of two parts, having another bit hanging over the arms, I will be doing that later in Zbrush, because if I were to do that here at this stage, it will definitely cause problems later in the import process.
I also decided to export the clothes without thickness. I will be adding in Zbrush, considering that I will have to dynamesh and zremesh everything, and the thickness will cause problems. Also, by doing that, I will be able to make the inside part be a different polygroup. 


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