Fortunately, importing the pants and the coat to Zbrush was not an issue. Once I placed them onto the model, all I had to do was dynamesh them and zremesh them, which fixed most of the issues, and then went in with the smooth brush in places where the geometry was crowded such as the armpit, etc... For the thickness, I used the dynamic subdivision approach.
The meshes do require some more work tho. I do need to add some additional folds and make some adjustments to the coat since the fabric looks a little bit too flowy at this point, and I do want it to be made out of a tougher material.
For the top part of the coat I just extracted the shape and then manipulated it to achieve the shape I want, using the polish deformation and also the move brush.



No comments:
Post a Comment