Thursday, 1 December 2022

Finishing the sculpt of the Jacket.

After I had the base done, and figured out how I was going to break down the top part of the Jacket, it was time to finish the sculpt. The vest was going to be made out of leather, the drapery out of a thicker cloth, the top part out of some thicker fabric, with the metal insertions on top. 
It was really important to me to get the surface properties of each material right, even from the sculpting stage.







 I added many imperfections, making the leather texture using the standard brush with an alpha. I also made sure to add some damage to the edges of the leather, and also to the metal bits, to which I also added some noise to resemble rust. 
I did have to go in and add additional folds to the drapery because what I exported from Marvelous ended up looking very flat.
After some additional feedback, I realized that I have left quite some large spaces between the subtools, which will be a problem once I reach the retoping stage. I tried to fix it as well as I could, bringing the drapery closer to the top part of the jacket. This is an issue that I will keep in mind while working on my other projects from now on. 


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