Retoping the Jacket was a bit more difficult than I thought. Since I have previously left quite large spaces between the subtools in Zbrush, I found myself having to switch between programs quite a few times to fix issues.
As advised by my tutor, I tried to retop as much as I could into a single mesh, for deformation purposes, which was a bit difficult at the start because I was not used to this particular way of retoping.
Even if the mannequin is supposed to be a static mesh, I still retoped it with deformation loops, as a good practice opportunity.
I tried to keep the geometry consistent, with more density where it was needed, in order to not have problems with the baking of the smaller details.
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