Wednesday, 9 November 2022

Making the base of the Jacket

Having the mannequin already was really helpful during the sculpting process of the Jacket, because I was able to steal forms from it with the extract tool. The vest was done with that workflow, having the base shape masked, and then manipulating the extraction with the move tool.

After I made the drapery in Marvelous, I imported it into zbrush, put it in place, and after a few zremeshes, I gave it thickness with dynamic subdivisions.




For the top bit of the Jacket, I followed the same process, while also making some shapes in 3DS max for the metal parts to make my life easier. I do need to figure out the breakdown of the different materials on top, and how I will approach sculpting them. 

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