With this week's task, I decided to take the opportunity and practice more the drawing of the human form. I have started with a quick sketch, being mindful of the proportions, but also the perspective shortening.
Thursday, 31 March 2022
Week 24- Classicism and Neoclassicism. Focus on Human Figure
Friday, 25 March 2022
week 23
Sunday, 13 March 2022
Texturing the Husky
For the texturing of my animal, I decided to approach 2 methods. The fur and the leather straps are going to be made in Substance Painter, and the other elements like the cloth, baskets, eyes are going to be made in designer.
With this in mind, I started working on the textures in designer first.
I made the cloth one taking inspiration from this tutorial I found: https://www.youtube.com/watch?v=oAI8jRBR23w&list=LL&index=39
For the basket, I have taken a look at this tutorial: https://www.youtube.com/watch?v=dA6NVq_RiIc&list=LL&index=38
For the eyes I have taken inspiration from this tutorial and also the one provided on blackboard: https://www.youtube.com/watch?v=Yq7ft4Jspho&list=LL&index=36
Of course, I had to do quite a few adjustments to get the desired look.
Painting the fur in Painter was not as hard as I thought. I have used a variety of hair brushes, trying to follow the flow of the hair. Considering the fact that my previous projects were quite lacking on the roughness map, I took extra care to make sure this time I will have a more complex one.
After I finished the fur, and also added some final; touches to the nose and paws, it was time to import my textures from designer to substance. Considering that i made sure when I unwrapped my saddel that the UVs war straight on the UV sheet, the tilling worked nicely, the only thing that I needed to adjust was the scaling.
For the leather strips, I have used a combination of fill layers, masks, and generators, while also adding some details such as scratches with brushes.
This new approach had made my work improve drastically, and I am very happy with how things are coming together.
Thursday, 10 March 2022
The way that meshes show the role and use of an animal in the gameplay and the game world
Thursday, 3 March 2022
Finalising the body and face sculpt
After some further feedback from my professor Katarina and also looking at an anatomy statue in real life, I finally dynameshed and zremeshed everything together and started working on the body.
I spent a lot of time trying to get the anatomy and proportions right, while also focusing on the muscle structure, since my character will be quite muscular, considering her role.
Wednesday, 2 March 2022
Week 21- Using Indian Ink and Ink Washes
I wanna start by saying that I have never used Indian ink before, Of course, I do have some experience with painting, but not specifically with Indian ink.
This is a very unforgiving material. It stains the page instantly, having no way of erasing what you have previously done. Making an outline is out of the question, the only way of doing that is using a pencil beforehand. I chose not to do that though and stuck to the techniques that Teodora was shoeing us.
More exactly, that meant me getting loose. Not thinking about the stuff that I was doing too much, adding strokes roughly where I thought the shadows were going to be, starting with lighter values, and then moving on to darker ones. To achieve that, I had to use some diluted ink, since it is very pigmentated. To be honest, this was a really fun process that I would definitely give another chance in the future.
Texturing the Angel
Since the Angel's character doesn't have that many clothing pieces or accessories, I had more time to focus on the skin and getting...
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Learning how to use Marvelous Designer last term was extremely useful. Now, when I got to making clothes, it was quite a straightforward pro...
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This topic is a very interesting one since creating those types of meshes requires totally different approaches. Having previous experience...
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After I made the clothes in Marvelous, I did some more changes before panel looped, and cut in the holes in the pants. Thankfully, the jac...







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