For the texturing of my animal, I decided to approach 2 methods. The fur and the leather straps are going to be made in Substance Painter, and the other elements like the cloth, baskets, eyes are going to be made in designer.
With this in mind, I started working on the textures in designer first.
I made the cloth one taking inspiration from this tutorial I found: https://www.youtube.com/watch?v=oAI8jRBR23w&list=LL&index=39
For the basket, I have taken a look at this tutorial: https://www.youtube.com/watch?v=dA6NVq_RiIc&list=LL&index=38
For the eyes I have taken inspiration from this tutorial and also the one provided on blackboard: https://www.youtube.com/watch?v=Yq7ft4Jspho&list=LL&index=36
Of course, I had to do quite a few adjustments to get the desired look.
Painting the fur in Painter was not as hard as I thought. I have used a variety of hair brushes, trying to follow the flow of the hair. Considering the fact that my previous projects were quite lacking on the roughness map, I took extra care to make sure this time I will have a more complex one.
After I finished the fur, and also added some final; touches to the nose and paws, it was time to import my textures from designer to substance. Considering that i made sure when I unwrapped my saddel that the UVs war straight on the UV sheet, the tilling worked nicely, the only thing that I needed to adjust was the scaling.
For the leather strips, I have used a combination of fill layers, masks, and generators, while also adding some details such as scratches with brushes.
This new approach had made my work improve drastically, and I am very happy with how things are coming together.
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