Sunday, 5 December 2021

Making the blockout for the backyard slice

 I initially started making the blockout in unreal, but then I decided to move to 3ds max because I am more comfortable with the software, which would speed up the process significantly. 

The way that I have approached this was by knowing what objects I was going to make, thinking about which ones were going to need to be sculpted further in Zbrush, and which ones didn't need that much attention, because they will be utilizing the textures made in designer. 




Making the base of the house, I have taken advantage of the symmetry modifier as much as I could, knowing that the other elements of the structure would make the house look more interesting and break the repetitiveness. Also, the assets that were the same were copied and pasted into place, some examples being the windows the fence, etc. 

The crypt has been done using the extrude tool multiple times. I did not want it to be made from too many different objects, having in mind the texturing process. For the ones that were different objects, I decided to merge them to the main bit, making sure to delete the polys that were not going to be seen. 

Overall, I like how this project is coming along, but I do need to put some more work and detailing on the assets. 



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