For the formative feedback session, I had to get my pumpkin ready for presentation. I imported it to Unreal, created the materials, and added them to the mesh.
After the feedback, I realized that there are lots of fixes to be made, some that I was already aware of, and some that I wasn't.
The organic part of the pumpkin ended up looking too shiny, even the metal part as well, so I will have to go back to it and fix that. Also, I forgot to set the material as double-sided, which I will have to fix after I import the new textures.
As for the lighting, I definitely need to come up with a more interesting setup, thinking of multiple lights on the pumpkin itself, and also one coming from the inside.
As my professors pointed out, I do need to fix the naming conventions as well, something that I will also do for the Backyard slice project.






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