Sunday, 6 December 2020

Week 9: X-Y-Z Section drawing

Funny enough, this task reminded me of the Orthographic View Port in 3Ds Max, mainly because it is basically the same concept, but this time on paper.

I found the actual drawing part of this very difficult. All the axis were overlapping, and it was really hard to distinguish anything inside the grid. 


Happily, I was able to work my way through it, and correct inaccuracies in the process. I chose to draw a DSLR, which is quite a complex shape.



After I got the main shaped figured out, I decided to erase the axis that were not helping, so they would not get in the way, in the process of building the DSLR.


Final piece

I found working on this task a little difficult, mainly because I had to get the axis perfectly parallel, which was not always the case, and that caused problems in the progress.
I have used an HB pencil for the initial axis, a B for the boundaries of the DSLR, and a 2B for the actual shape of the object.

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