Sunday, 29 November 2020

Working on the concept and textures of my shop (Visual fix Checklist)

 At this point, the 3d programming module and the digital art one seem to be merging together. There is no one without the other. So, when I saw what I had to do for the shop project, I already knew I would be spending a lot of time working in photoshop. And yes, that was actually the case.

Since the house had to be designed by me from scratch, I had to create a blueprint to determinate the shape of it, but also for choosing the colour palette. After lots of scrapped ideas, I settled with this concept:


This helped me so much while working in 3ds max, and I will definitely repeat this process every time I work on something in 3D that has to be designed by me. 

Working on the textures has been a faster process than I thought, mainly because I used all of these techniques that I have learned during this term, like starting with a base colour on a shape, then using that to make a selection, which let me paint directly on the material itself. Learning how to use the custom brushes helped me a lot, too, since with them I was able to add this realistic looking textures onto my materials.

Make a tilling texture is easier than I would have imagined, the cleaning up process being minimal since I would make sure there were no seems from the sketch stages with offset. 





The special thing about my shop project is the alpha textures I have made, that being the case for the hay rooftop, the foliage and also the flowers. Again, the process of making an alpha texture was a lot easier than I have expected.



As a reflection on my work so far, I would say that I am satisfied with the results, but there is still a lot of room for improvement, especially on the technique part. There are still a lot of things that I have to learn how to do in photoshop, but I am happy with the evolution that I had so far from the start of this term. 




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