At this point, the 3d programming module and the digital art one seem to be merging together. There is no one without the other. So, when I saw what I had to do for the shop project, I already knew I would be spending a lot of time working in photoshop. And yes, that was actually the case.
Since the house had to be designed by me from scratch, I had to create a blueprint to determinate the shape of it, but also for choosing the colour palette. After lots of scrapped ideas, I settled with this concept:
This helped me so much while working in 3ds max, and I will definitely repeat this process every time I work on something in 3D that has to be designed by me.
Working on the textures has been a faster process than I thought, mainly because I used all of these techniques that I have learned during this term, like starting with a base colour on a shape, then using that to make a selection, which let me paint directly on the material itself. Learning how to use the custom brushes helped me a lot, too, since with them I was able to add this realistic looking textures onto my materials.
Make a tilling texture is easier than I would have imagined, the cleaning up process being minimal since I would make sure there were no seems from the sketch stages with offset.
The special thing about my shop project is the alpha textures I have made, that being the case for the hay rooftop, the foliage and also the flowers. Again, the process of making an alpha texture was a lot easier than I have expected.
As a reflection on my work so far, I would say that I am satisfied with the results, but there is still a lot of room for improvement, especially on the technique part. There are still a lot of things that I have to learn how to do in photoshop, but I am happy with the evolution that I had so far from the start of this term.







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