Retoping the Ork was honestly not really difficult. I tried to keep everything as one single mesh as much as I could, just like with my other projects.
I was able to keep the body, pants, and bandages onto one single mesh, having the belt, accessories and shoes as different objects.
The way I approached areas of high detail and irregular shapes, like the folds on the pants was by making the basic leg topology first, and then cutting in the details.
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