Thursday, 11 May 2023

Retop for the Ork

 Retoping the Ork was honestly not really difficult. I tried to keep everything as one single mesh as much as I could, just like with my other projects. 

I was able to keep the body, pants, and bandages onto one single mesh, having the belt, accessories and shoes as different objects.

The way I approached areas of high detail and irregular shapes, like the folds on the pants was by making the basic leg topology first, and then cutting in the details.






No comments:

Post a Comment

Texturing the Angel

 Since the Angel's character doesn't have that many clothing pieces or accessories, I had more time to focus on the skin and getting...