Retoping the Captain was a pretty straight forward process. I took inspiration from the way the character artists approached the retoping in Dishonored 2. I tried retoping multiple objects in one mesh as much as I could, ending up doing the head and the collar together, the vest and the pants as one mesh as well. Because the inside of the coat can be seen, I retoped it separately, and I gave it thickness with a shell modifier, deleting the polys that were not going to be seen on the inside.
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Texturing the Angel
Since the Angel's character doesn't have that many clothing pieces or accessories, I had more time to focus on the skin and getting...
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Learning how to use Marvelous Designer last term was extremely useful. Now, when I got to making clothes, it was quite a straightforward pro...
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This topic is a very interesting one since creating those types of meshes requires totally different approaches. Having previous experience...
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After I made the clothes in Marvelous, I did some more changes before panel looped, and cut in the holes in the pants. Thankfully, the jac...
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