My second year of studies has been the most difficult so far, mainly because there were so many new techniques and software to study in a relatively small period, considering I had to work on my projects at the same time.
Luckily, this year is way less of a shock, mainly because I already have the basics set in my mind, so it really is just a matter of applying those to my new projects while also learning new things on the go depending on my needs.
From the early start of my studies, I have known that I wanted to become a Character Artist and happily that hasn't changed during those years. So when I was given the choice of pursuing a path, I had no hesitation in choosing characters.
For this term, we were given the option to choose from a variety of briefs made by companies from the industry which is fantastic. After some analyzing and thought I have decided to go for The Captain brief made by Ubisoft and the Legendary Jacket Project by Rocksteady.
This choice was not unintentional. I intend on making the Captain as realistic and at the highest standard as I can, considering it has to be a fully working character. The jacket is relatively more simple, not having to worry about rigging and topology for the mannequin. That does not mean though that I won't put as much effort as I will be putting into the Captain. On the contrary, having a smaller-sized project will allow me to spend more time on the texturing process, while also allowing me to learn Marvelous designer, for a better overall result. I will not be neglecting the mannequin as well. I am planning on keeping it anatomically correct while also being mindful of the proportions.
The next stage is figuring out the concepts for my projects and assembling some mood boards, so when I actually start working on them, I will have everything I need.
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