After some more final touches, I can finally say that these projects are finished.
It is important that at the end of every project to identify its strong and weak points, how you have improved, and what you can improve on in the future.
Starting with the monster project, I really like the design that I have created. I think that it feels very balanced regarding the shape language, values, and textures. I also think that what I have created looks very unique and interesting, which was my goal from the get-go.
Even with that being said, I do think it lacks some detail and polishing. The most evident area is the face and horns. If I had some additional time left I would have added some individual teeth, made the scales of the skin bigger around the features of the face, and also add some more surface detail to the horns. I think this area is also lacking some more diversity in the color palette. I also think that finger and toenails could have used some more work as well, ending up looking quite flat and underdeveloped. Also, on the back view, I think that tail is not blending in that well, and it could have definitely used some more work to make it feel like it was part of the whole thing...
As for the battle arena, the thing that stands out the most to me is that the level of detail and polishing does not match the one of my character. There are some areas with obvious seems, and some areas that lack texture. Also. it could have used some more work on the lighting, having the light from the crystals interact with the environment in a more believable matter. On top of that, I could have incorporated more gameplay elements, since this is supposed to be a dynamic environment.
I think its strong point is also the shape language and the colour palettes. They do match my Character quite nicely, and I could definitely picture it living there, which is the most important thing.
The biggest personal improvement in comparison with other projects from the past is the new workflow. Sculpting the character and environment in Zbrush spared me a lot of working time, but that also made me relax and not utilize the time that I had in a more productive matter. Also, I got too carried away with my Character, since that is one of my stronger points, resulting in me not having enough time left for the rendering of my battle arena.





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