Tuesday, 3 May 2022
Fixing my Husky and project post mortem
Placing my Superspy into Unreal and project post mortem
After having the assets ready, It was time for me to place my character in Unreal. I have used the skeleton asset to pose it and saved it as an animation.
The materials were quite easy to set up, taking a look at the tutorials provided on blackboard for the ones that required shaders, such as the eyes, hair, and the skin.
At this stage, I have encountered a problem, which was that my ambient occlusion maps' values were flipped, having previously followed the tutorial by Magdalena Dadela. That was a quick fix though, inverting the specific channel in photoshop.
With this done it was time to light my character. I have used the same approach as for the husky, which was the 3 light setup. I did end up adding some more since some parts of the character looked too dark.
I ended up adding a lightbox as well and lighted it using the different lighting channels, which tied everything together in a very nice way. I am very happy with how this project turned out. There were some sacrifices that I had to make in order to bring it to a conclusion, which were the decals that I was supposed to add to the hair roots.
Also, having everything in unreal made me realize that the face was lacking a bit of texture, and also the hair looked a bit stiff, lacking some detail on the normal map. This is something that I will keep in mind on my next projects, even though I am planning on learning hair cards.
After submitting my project I have also noticed that I forgot to give my Character bottom lashes, being so used to not drawing them in traditional art. This is something that definitely won't happen again.
Overall, I am very pleased with the outcome, and I am very happy with the progress that I have made regarding this module, in comparison to the first term of this academic year.
Monday, 2 May 2022
Battle arena and boss
After some more final touches, I can finally say that these projects are finished.
Week 25- Realism and Art Nouveau
For this drawing, we were required to make either a full-length portrait or a three-quarter-length portrait. I ended up choosing the three-quarter one since I thought it would look more interesting. I have also decided to use colored pencils since we were allowed and I had more experience with using them.
Doing the sketch was not hard at all. The practicing has really been showing off, now being able to get the proportions and placements quite quickly.
Having in mind my past mistakes, I have carefully chosen my colour palette, using warmer colours for the skin in general, and colder ones for the shadowed areas.
Texturing the Angel
Since the Angel's character doesn't have that many clothing pieces or accessories, I had more time to focus on the skin and getting...
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Learning how to use Marvelous Designer last term was extremely useful. Now, when I got to making clothes, it was quite a straightforward pro...
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This topic is a very interesting one since creating those types of meshes requires totally different approaches. Having previous experience...
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After I made the clothes in Marvelous, I did some more changes before panel looped, and cut in the holes in the pants. Thankfully, the jac...








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