Wednesday, 6 April 2022

Importing my Husky into Unreal

 After I had the textures done it was time for me to place my assets in Unreal Engine. After doing the materials I have also followed the tutorial for the eye shader and moved on to the lighting. I have used the 3 light setup that is usually used for portrait photography and I added a plane under my Husky, so it wouldn't just float into the void.










I still need to do some changes to the lighting since It can get quite light while rendering, and dark when static. 

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