After I had the textures done it was time for me to place my assets in Unreal Engine. After doing the materials I have also followed the tutorial for the eye shader and moved on to the lighting. I have used the 3 light setup that is usually used for portrait photography and I added a plane under my Husky, so it wouldn't just float into the void.
I still need to do some changes to the lighting since It can get quite light while rendering, and dark when static.









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