Monday, 28 February 2022

Working more on the sculpt of my model.

 After having the basic shape, I decide to dynamesh the head and the neck area to start adding more details to them but also keeping in mind not to go overboard with it, since afterward, I will have to attach everything to the body. I do want to work with multiple subdivision levels, and that requires Zremeshing everything, so lots of details will be lost anyway. 

I started by extracting the ears and adding volume to the mouth area. After that, using Dam Standard, I  contoured the shapes better.



With this out of the way, I moved on to refining everything and started adding detail to every feature one by one.

Regarding the body, I dynameshed some of the parts and looking at some anatomy references I made more adjustments using the move tool.






There is still a long way to go, but I like how this is turning out. The thing that needs definitely fixing is the posture, that being extremely obvious from the side view. 

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