Thursday, 24 February 2022

Making the blockout of my Character

 Having the previous experience with my Husky, I already knew how to approach the blockout. Starting with the head, which was a sphere, to cylinders and spheres for the body. I tried using them in concordance with the distinct parts that make up our bodies.


I took those parts and started altering the shape with the move tool to achieve a more accurate form to one of a human body. For the hand I also decided to use a cube for the base, trying to imitate the process from last year when we did the gladiator in max.

After that, I decided to start working a bit more on the head. After looking at how other people approach this process, and looking at some tutorials, the main advice that I kept seeing was to work at a very low poly level at the start of the sculpting, since the face has very specific planes that would be hard to achieve while working on a high poly mesh




I also made sure to keep a reference of my face model on the side during the entire process, from multiple angles, so that I start working on the resemblance from the start. 

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