This year we have been introduced to a new software, that being substance designer. At the start wy, but I did working in it was extremely difficult and honestly scary, but I did not want to leave that affect my vision for this project.
Once I had the block out of the project done, I started thinking about the materials that I needed to create, that being:
-wood, for lots of the house structures
-plaster, for the wall of the house and also a part of the fence
-stone bricks, for the crypt and also the other part of the fence
-roof tiles, for the roofing of the house
-snow, for the ground part of the scene.
The main reason why I decided to make this a snowy environment is because Transylvania is well known for its really cold winters.
Since I was really inexperienced with the software, only knowing how to operate it and what some nods did, I decided to look for some tutorials on the internet.
For the plaster material, I have followed this tutorial: https://www.youtube.com/watch?v=__MLciF1Fdo&list=LL&index=39
The tutorial was complicated and not easy to follow, but I managed it and i was really happy with the result.
I tried to keep things as tidy as possible, so I wouldn't get lost between the nods.
For the wood material I have followed the following tutorial: https://www.youtube.com/watch?v=cbGmPSuwg2Q&list=LL&index=11
This tutorial was way more simple than the one of the plaster wall, and I do enjoy what the final result looks like.
For the stone bricks material, I have followed the following tutorial: https://www.youtube.com/watch?v=HawFCSBCaAY&list=LL&index=3
During the making of the material, I have decided to make some changes, making the size of the bricks bigger and also changing the colour palette so it would fit the vision that I had for the crypt.
I also considered changing the colour of the moss to a more yellowish tint, because it would make more sense having it in a winter settin.
For the roof material, I have followed this tutorial: https://www.youtube.com/watch?v=SOXS6RRewq4&list=LL&index=15
While working on this I have made the necessary changes for it to fit the scene better, the colour palette being duller, which made it look more worn out at spooky.
I was expecting this material to be harder to create, but the process was quite smooth and to the point.
For the snow material, I have followed this tutorial: https://www.youtube.com/watch?v=t4zPT41aUlY&list=LL&index=13
While working on it, I made some changes to the process than the ones shown in the tutorial, in order to not have that much visible ice.
This graph was short and easy to make, which actually surprised me. I expected the snow to be much harder to make.
After finishing these textures I can happily say that I am very satisfied with the results, knowing how bad textures can ruin wonderful meshes.
Before I exported the textures, I made sure to channel pack them, of course, where it was necessary.
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