After looking at tons of references, I have decided it was time to put my ideas on paper and make sense of them all. To help me out with the process I have used the method that has been shown in class, which consisted of saving a document of a 3D model in Zbrush and importing it to substance to add textures and also render it, while still acting like a 3D model. The next step was importing the rendered image in photoshop and drawing on top of it, already having the base of the car settled down.
At this stage, I have started to refine the backstory as well while doing the iterations. What were the creatures that the horde consisted of? What are their weaknesses? How could these be used back by humans in order to survive the apocalypse? These were all questions that needed to be answered by my design choices. Since I have previously chosen an environment that is really cold, and the reasoning of that being the death of the sun, their weakness could be light, that making perfect sense considering the lack of sunlight.
I tried feeding as many of the elements that caught my attention from my references into my drawings, while also thinking about the backstory and how I could translate it into my design. Thinking more about the creatures, I tried to keep an open mind and explore more ways that they could be defeated. Are they terrestrial? Do they fly? If so, would light be enough to defeat them, or should I add some additional weapons, like spikes and things of that sort?
After further feedback from Craig, we agreed that the iterations 4, 5, and 7 were the most interesting and worth developing more. A thing that I need to keep an eye on while doing is practicality. For example, iteration number 7 has a snowplow that would project the snow right onto the windshield.

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