The tri count budget was quite generous, so I tried to make the most out of it as much as I could.
For the smaller bits, I kept the size and placement of the polygons consistent since they were perfectly symmetrical objects.
With everything done, there was still something that was troubling me, that being the inside of the pumpkin. Retoping it would have been a nightmare, and also extremely wasteful. After consulting with Katarina during class, I decided to use the double-sided material in Unreal Engine, but i did retop the bit that you would have seen as missing while looking at it from the side angle.
Before starting the unwrapping process. I made sure to set up a multisubobject material with 2 different material ids, so I would be able to place the pumpkin base and the props on two different texture sheets.
As in for how I approached the unwrap. I cut the pumpkin in half, and for the objects, I placed the seems along the different faces of the surfaces, in order to get better results while baking it.
Before i exported the high and low poly objects I made sure to set the colour ids for the different objects and also for the different materials on the base of the pumpkin, to make the painting in Substance easier.
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