Planning is one of the most important stages in the development of a project. Deciding what you have to do and how you are going to break that down into different tasks is very important. Time management is something that has to be taken very seriously, even more so when you have a deadline.
I broke up the Shop Project into 4 different tasks: designing the shop, painting the textures, modelling the shop in 3DS Max and setting up the project in unreal engine 4. Also, I decided that the best approach is to do the tasks exactly in the order mentioned here, in order for the project to have a logical development.
When talking about time management, I decide to allocate a maximum of 2 hours a day for working on it, to avoid getting bored or overwhelmed. I am also planning on finishing the project at least one week before the deadline, in order to have time to fix any issues that might appear or any mistakes that have been made in the process.
I can not wait to see what the results will be, and hopefully, I will be able to translate all the ideas I have into the final piece.
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