Modeling the gladiator was not an easy task. From retopoligizing the head, modeling the body from rough primitives to making him look like the way I intended to was a slow and long process. Since my gladiator is quite muscular, I wanted to make sure the volumes but also the proportions were right. After all, his body will be seen a lot since I was not planning on adding heavy armor.
After that, I went in and gave him individual toes, Individual strands of hair, and also eyebrows that are not welded in.
At this stage, there has been a change in the design, since I was planning on making him have long hair, but I realized that would be too complicated, so I ended up making him a ponytail.
Modeling the clothes and the armor was not hard at all. I made use of the skills I have acquired retopologizing the head, while also keeping an eye on the topology underneath. Then I cut the body parts that were not going to be seen and welded everything together. For the feet and hand armor, I have made a copy of the body part underneath, added a shell modifier, and added form after.
I am really happy with how the gladiator ended up looking like, and I think it embodies quite nicely the initial image I had in my head at the start of the project.


































